Scientific Calculator Online scientific calculator

Constants

  • ans : the last calculated result
  • PI : pi = 3.14159265...
  • E : e = 2.71828182...
  • LOG2E : log of e base 2
  • LOG10E : log of e base 10
  • LN2 : log of 2 base e
  • LN10 : log of 10 base e
  • SQRT2 : square root of 2
  • SQRT1_2 : square root of 1/2

Functions

  • abs(a) : the absolute value of a
  • acos(a) : arc cosine of a
  • asin(a) : arc sine of a
  • atan(a) : arc tangent of a
  • atan2(a,b) : arc tangent of a/b
  • ceil(a) : integer closest to a and not less than a
  • cos(a) : cosine of a
  • exp(a) : exponent of a
  • floor(a) : integer closest to and not greater than a
  • log(a) : log of a base e
  • max(a,b) : the maximum of a and b
  • min(a,b) : the minimum of a and b
  • pow(a,b) : a to the power b
  • random() : pseudorandom number in the range 0 to 1
  • round(a) : integer closest to a
  • sin(a) : sine of a
  • sqrt(a) : square root of a
  • tan(a) : tangent of a

Examples

Some simple expressions:
  • 23 = pow(2,3) = 8
  • log(3) = 1.099
  • 2 * (3 + 2) = 10
A more complicated formula for calculating the pressure drop in compressed air pipe lines (using same values as the link)
  • dp = 7.57 q1.85 L 104 / d5 p = 7.57 * pow(10,1.85) * 100e4 / (pow(52.501,5) * 7) = 0.19
Note that the expressions can be written in any editor and transferred to the calculator display by using "copy and paste".
scientific calculator

Display

This calculator can handle input numbers in several different bases:
  • Decimal (Base 10): Numbers that do not start with a zero like 15 or 3.14e15. Decimal numbers can contain digits 0-9, decimals, and scientific notation.
  • Hexadecimal (Base 16): Integers that start with a zero x like 0x1a5. Hexadecimal numbers can contain digits 0-9 and a-f (or A-F) but no decimal or scientific notation.
  • Octal (Base 8): Integers that start with a zero like 073. Octal numbers can contain digits 0-7 but no decimal or scientific notation.
  • Binary (Base 2): Integers that start with a zero b like 0b101. Binary numbers can contain digits 0 and 1 but no decimal or scientific notation.
^ is a bitwise xor operation. To raise a number to a power use pow() function.

6 comments:

Square, Cube, Square Root and Cubic Root for numbers ranging 1 to 100

Number Square Cube Square Root Cubic Root
1 1 1 1.000 1.000
2 4 8 1.414 1.260
3 9 27 1.732 1.442
4 16 64 2.000 1.587
5 25 125 2.236 1.710
6 36 216 2.449 1.817
7 49 343 2.646 1.913
8 64 512 2.828 2.000
9 81 729 3.000 2.080
10 100 1000 3.162 2.154
11 121 1331 3.317 2.224
12 144 1728 3.464 2.289
13 169 2197 3.606 2.351
14 196 2744 3.742 2.410
15 225 3375 3.873 2.466
16 256 4096 4.000 2.520
17 289 4913 4.123 2.571
18 324 5832 4.243 2.621
19 361 6859 4.359 2.668
20 400 8000 4.472 2.714
21 441 9261 4.583 2.759
22 484 10648 4.690 2.802
23 529 12167 4.796 2.844
24 576 13824 4.899 2.884
25 625 15625 5.000 2.924
26 676 17576 5.099 2.962
27 729 19683 5.196 3.000
28 784 21952 5.292 3.037
29 841 24389 5.385 3.072
30 900 27000 5.477 3.107
31 961 29791 5.568 3.141
32 1024 32768 5.657 3.175
33 1089 35937 5.745 3.208
34 1156 39304 5.831 3.240
35 1225 42875 5.916 3.271
36 1296 46656 6.000 3.302
37 1369 50653 6.083 3.332
38 1444 54872 6.164 3.362
39 1521 59319 6.245 3.391
40 1600 64000 6.325 3.420
41 1681 68921 6.403 3.448
42 1764 74088 6.481 3.476
43 1849 79507 6.557 3.503
44 1936 85184 6.633 3.530
45 2025 91125 6.708 3.557
46 2116 97336 6.782 3.583
47 2209 103823 6.856 3.609
48 2304 110592 6.928 3.634
49 2401 117649 7.000 3.659
50 2500 125000 7.071 3.684
51 2601 132651 7.141 3.708
52 2704 140608 7.211 3.733
53 2809 148877 7.280 3.756
54 2916 157464 7.348 3.780
55 3025 166375 7.416 3.803
56 3136 175616 7.483 3.826
57 3249 185193 7.550 3.849
58 3364 195112 7.616 3.871
59 3481 205379 7.681 3.893
60 3600 216000 7.746 3.915
61 3721 226981 7.810 3.936
62 3844 238328 7.874 3.958
63 3969 250047 7.937 3.979
64 4096 262144 8.000 4.000
65 4225 274625 8.062 4.021
66 4356 287496 8.124 4.041
67 4489 300763 8.185 4.062
68 4624 314432 8.246 4.082
69 4761 328509 8.307 4.102
70 4900 343000 8.367 4.121
71 5041 357911 8.426 4.141
72 5184 373248 8.485 4.160
73 5329 389017 8.544 4.179
74 5476 405224 8.602 4.198
75 5625 421875 8.660 4.217
76 5776 438976 8.718 4.236
77 5929 456533 8.775 4.254
78 6084 474552 8.832 4.273
79 6241 493039 8.888 4.291
80 6400 512000 8.944 4.309
81 6561 531441 9.000 4.327
82 6724 551368 9.055 4.344
83 6889 571787 9.110 4.362
84 7056 592704 9.165 4.380
85 7225 614125 9.220 4.397
86 7396 636056 9.274 4.414
87 7569 658503 9.327 4.431
88 7744 681472 9.381 4.448
89 7921 704969 9.434 4.465
90 8100 729000 9.487 4.481
91 8281 753571 9.539 4.498
92 8464 778688 9.592 4.514
93 8649 804357 9.644 4.531
94 8836 830584 9.695 4.547
95 9025 857375 9.747 4.563
96 9216 884736 9.798 4.579
97 9409 912673 9.849 4.595
98 9604 941192 9.899 4.610
99 9801 970299 9.950 4.626
100 10000 1000000 10.000 4.642

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Volume and Surface of some Common Solids Surface and volume of solids like rectangular prism, cylinder, pyramid, cone and sphere

Cube


cube

Volume

V = a3  (1)
where
V = volume (m3, ft3)
a = side (m, ft)

Surface Area

A0 = 6 a2  (1b)
where
A0 = surface area (m2, ft2)

Diagonal

d = a 31/2  (1c)
where
d = innside diagonal (m, ft)

Cuboid

rectangular prism volume surface area

Volume

V = a b c         (2)
where
V = volume of solid (m3, ft3)
a = length of rectangular prism (m, ft)
b = width of rectangular prism (m, ft)
c = height of rectangular prism (m, ft)

Diagonal

d =  (a2 + b2 + c2)1/2         (2b)

Surface Area

A0 = 2 (a b + a c + b c)         (2c)
where
A0 = surface area of solid (m2, ft2)
length
width
height

Volume:  
Surface:  

Parallelepiped

parallelepiped volume surface area

Volume

V = A1 h  (3a)
where
A1 = side area (m2, ft2)

Related Sketchup Components from The Engineering ToolBox Engineering Toolbox Apps

  • Engineering ToolBox Sketchup - Common Geometric Figures Geometric Figures - Cylinders, Boxes, Cones, Planes, Spheres, Lines, Curves and more..
- free Engineering ToolBox plugin for use with the amazing Sketchup 3D drawing application.

Cylinder

cylinder volume surface area

Volume

V = π/4 d2 h = π r2 h         (4a)
where
d = diameter of cylinder (m, ft)
r = radius of cylinder (m, ft)
h = height of cylinder (m, ft)

Surface

A = 2 π r h + 2 π r2         (4b)
radius
height

Volume:  
Surface:  

Hollow Cylinder

hollow cylinder volume surface area

Volume

V = π/4 h (D2 - d2)   (5)

Pyramid

pyramid volume surface area

Volume

V = 1/3 h A1         (6)
where
A1 = area of base (m2, ft2)
h = perpendicular height of pyramid (m, ft)

Surface

A = ∑ sum of areas of triangles forming sides + Ab         (6b)
where
the surface areas of the triangular faces will have different formulas for different shaped bases
area of base
perpendicular height

Volume:  

Frustum of Pyramid

frustum of pyramid volume surface area

Volume

V = h/3 ( A1 + A2 + (A1 A2)1/2
   ≈ h (A1 + A2)/2  (7)

Cone

cone volume surface area

Volume

V = 1/3 π r2 h         (8a
where
r = radius of cone base (m, ft)
h = height of cone (m, ft)

Surface

A = π r l + π r2         (8b)
where
l = (r2 + h2)1/2 = length of cone side (m, ft)
radius
height

Volume:  
Surface:  

Side

m = (h2 + r2)1/2   (8c)
A2 / A1 = x2 / h2   (8d)

Frustum of Cone

frustum of cone volume surface area

Volume

V = π/12 h (D2 + D d + d2)   (9a)
m = ( ( (D - d) / 2 )2 + h2)1/2    (9c)

Sphere

sphere volume surface area

Volume

V = 4/3 π r3  
= 1/6 π d3     (10a)
where
r = radius of sphere (m, ft)

Surface

A = 4 π r2 
= π d2     (10b)
radius

Volume:  
Surface:  

Zone of a Sphere

zone of a sphere volume surface area
V = π/6 h (3a2 + 3b2 + h)    (11a)
Am = 2 π r h    (11b)
A0 = π (2 r h + a2 + b2)   (11c)

Segment of a Sphere

segment of a sphere volume surface area
V = π/6 h (3/4 s2 + h2
=   π h2 (r - h/3)    (12a)
Am = 2 π r h  
π/4 (s2 + 4 h2) (12b)

Sector of a Sphere

sector of a sphere volume surface area
V = 2/3 π r2 h    (13a)
A0 = π/2 r (4 h + s)   (13b)

Sphere with Cylindrical Boring

sphere cylindrical boring volume surface area
V = π/6  h3    (14a)
A0 = 4 π ((R + r)3 (R - r))1/2  
= 2 π h (R + r)  (14b)
h = 2 (R2 - r2)1/2    (14c)

Sphere with Conical Boring

sphere conical boring volume surface area
V = 2/3 π R2 h   (15a)
A0 = 2 π R (h + (R2 - h2/4)1/2)   (15b)
h = 2 (R2 - r2)1/2    (15c)

Torus

torus volume surface area
V = π2/4 D d2    (16a)
A0 = π2 D d   (16b)

Sliced Cylinder

sliced cylinder volume surface area
V = π/4 d2 h   (17a)
Am = π d h (17b)
A0 = π r (h1 + h2 + r + (r2 + (h1 - h2)2/4)1/2)   (17c)

Ungula

ungula volume surface area
V = 2/3 r2 h   (18a)
Am = 2 r h (18b)
A0 = Am + π/2 r2 + π/2 r (r2 + h2)1/2  (18c)

Barrel

barrel volume surface area
V ≈ π/12 h (2 D2 + d2)   (19a)

0 comments:

mathematical solution

Vector Addition

Online vector calculator - add vectors with different magnitude and direction


In mechanics there are two kind of quantities
  • scalar quantities with magnitude - time, temperature, mass etc.
  • vector quantities with magnitude and direction - velocity, force etc.
When adding vector quantities both magnitude and direction are important. Common methods adding coplanar vectors (vectors acting in the same plane) are
  • the parallelogram law
  • the triangle rule
  • trigonometric calculation

The Parallelogram Law

vector addition parallelogram law
The procedure of "the parallelogram of vectors addition method" is
  • draw vector 1  using appropriate scale and in the direction of its action
  • from the tail of vector 1 draw vector 2 using the same scale in the direction of its action
  • complete the parallelogram by using vector 1 and 2 as sides of the parallelogram
  • the resulting vector is represented in both magnitude and direction by the diagonal of the parallelogram

The Triangle Rule

vector addition triangle rule
The procedure of "the triangle of vectors addition method" is
  • draw vector 1 using appropriate scale and in the direction of its action
  • from the nose of the vector draw vector 2 using the same scale and in the direction of its action
  • the resulting vector is represented in both magnitude and direction by the vector drawn from the tail of vector 1 to the nose of vector 2

Trigonometric Calculation

vector addition cosine rule
The resulting vector of two coplanar vector can be calculated by trigonometry using "the cosine rule" for a non-right-angled triangle.
FR = [ F12 + F22 − 2 · F1 · F2 · cos(180o - (α + β)) ]1/2         (1)
where
F = the vector quantity - force, velocity etc.
α + β = angle between vector 1 and 2
The angle between the vector and the resulting vector can be calculated using "the sine rule" for a non-right-angled triangle.
α = sin-1[ F· sin(180o - (α + β)) / FR ]         (2)
where
α + β = the angle between vector 1 and 2 is known

Example - Calculating Vector Forces

A force 1 of magnitude 3 kN is acting in a direction 80o from a force 2 of magnitude 8 kN.
The resulting force can be calculated as
FR = [ (3 (kN))2 + (8 (kN))2 - 2 · 5 (kN) · 8 (kN) · cos(180o - (80o)) ]1/2
    = 9 (kN)
The angle between vector 1 and the resulting vector can be calculated as
α = sin-1[ 3 (kN) · sin(180o - (80o)) / 9 (kN) ]
    = 19.1o
The angle between vector 2 and the resulting vector can be calculated as
α = sin-1[ 8 (kN) · sin(180o - (80o)) / 9 (kN) ]
    = 60.9o

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MATHEMATICAL SOLUTION

Elementary Curves

Ellipse, Circle, Hyperbola, Parabola - Parallel, Intersecting and Coincident Lines 

cube

The simplest curve is the straight line. The next complexity are the second degree or conics curves.

Non-degenerate Conics

Ellipse

x2/a2 + y2/b2 = 1        (1)
where
a, b = intrinsic parameters

Circle

Circle, a special ellipse, can be expressed as
x2 + y2 = a2       (2)
where
a = radius

Hyperbola

x2/a2 - y2/b2 = 1        (3)
where
a, b = intrinsic parameters

Parabola

y2 - 2 l x = 0       (4)
where
l = intrinsic parameter

Degenerate Conics

Parallel Lines

x2 - a2 = 0        (5)
where
a = half the distance between the parallel lines

Intersecting Lines

x2/a2 - y2/b2 = 0        (6)
where
tan-1(b/a) = half the angle between the intersecting lines

Coincident Lines

x2 = 0        (7)

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Facebook likely to reveal modified version of Android at April 4 event



Facebook likely to reveal modified version of Android at April 4 event



New York: Facebook has invited journalists to the unveiling of what it calls its "new home on Android." Next Thursday's event will take place at the company's Menlo Park, California, headquarters.

Facebook isn't providing further details. There has been speculation about a "Facebook phone" for a few years. Facebook has long said it would not make its own phone. Rather, such a phone would likely integrate Facebook deeper into the phone's software.

Citing unnamed sources, the tech blog TechCrunch says Facebook Inc. will launch a modified version of Android that embeds Facebook deeply into the operating system, on a phone made by HTC Corp.

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